Choose your own adventure! Through a series of "If statements", students will alter the storyline and ending to a narrative they write. Like a program's path changes based on conditions, the path a character takes through a narrative can change too. Get creative and lead the Kodable fuzzFamily on multiple adventures within one story that can have varying conclusions.
This lesson includes on-screen practice in Kodable. Your students can access the games by logging in with their class code, or by using the “play without saving” online or in the iOS app.
Students can start coding at https://game.kodable.com/hour-of-code
No, you can allow students to play without creating an account however having a teacher account will let you track their progress and continue after the Hour of Code is over.
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