Kids Can Code. We Help.

We put educators first

At Kodable, we believe that teachers are the gatekeepers of learning. So we've built our product from the ground up with teacher's needs in mind. From scripted lesson plans to automated assessment tools, everything we do is designed to help educators spend less time preparing, and more time teaching. Because that's where you make the most difference.

Meet the Team


Jon Mattingly

Founder, CEO

A self-taught programmer himself, Jon wrote his first line of code at 6 years old on a computer that didn’t even have a mouse. A member of the Forbes 30 under 30 as well an Unreasonable Fellow and Y Combinator/Imagine K12 alum, Jon is passionate about giving every child the opportunities he had as a child. He holds a degree in marketing and entrepreneurship from the University of Louisville, where he played football. Having hung up his cleats, he now enjoys snowboarding in Tahoe, playing basketball, and writing.


Grechen Huebner

Founder, Chief Product Officer

Grechen’s interest in design started with editing the CSS/HTML on her MySpace page in highschool. Grechen later taught herself design so that she could create the art and world within the Kodable game. A Westly Prize winner, member of the Forbes 30 under 30, and Business Insider’s Women to Watch under 30, Grechen is inspired to make Kodable a tool to enrich the lives of kids and adults. In her free time, Grechen can be found exploring in the redwoods, climbing mountains, and hanging out with Kodable’s Chief Morale Officer, her dog Mo.


Brie Gray

Head of Curriculum

Before joining Kodable, Brie taught elementary school for 5 years and has nearly a decade of experience working in education. As a Teach for America alumni (Bay Area, ’12), Brie believes all kids should have equal access to enriched learning experiences, including Computer Science education. With a passion for early childhood development, Brie’s goal is to build a CS mindset in kids early. A former University of Connecticut soccer star, Brie still enjoys a competitive game from time to time.


Greg Allen

Senior Game Artist

Greg brings the world of the fuzzFamily to life with beautiful graphics and illustrations. Greg earned a Bachelors of Fine Art in Illustration from Academy of Art University in San Francisco. A Sunnyvale native, Greg has been creating art and animation for kids learning games for over 20 years. Though his passion is in visual arts, Greg also loves making music, writing and spending time with his daughter Jade.


Ruslan Kibets

Senior Game Developer

After spending 8+ years in various software development roles and training over 40 new developers, Ruslan now supports the development of the Kodable game. He spends his free-time finding free 3d printers and eating Starbird Chicken.


Dan Wilson

Software Engineer

An experienced veteran of the games industry, with over 20 years of experience, Dan conjures spells of architecture and code to weave the tapestry that is Kodable. Combined with a passion for teaching the next generation to code, he also enjoys long walks on the beach and football.


Maurya Matylewicz

Marketing Communications Specialist

With a passion for finding creative ways to grow the Kodable brand and connect with new and existing customers- Maurya brings her 7+ years of experience to the Kodable marketing team. As a dancer of 27 years, in her free time, she can often be found at the dance studio! She also likes Harry Potter, reading, and eating...but doesn't everyone?


Xiaohan Gao

Game Developer

As a game developer at Kodable, Gao uses his 7+ years of experience in Unity3D and his academic background in game design to help build Kodable. Having experienced various educational systems from around the world, he believes that Kodable's mission is an important step into the future of education. Outside of doing one-hour game jams, Gao spends his free time reading manga and playing rhythm games.



Chief Morale Officer

Mo is a dog. She does dog things. But more importantly she has been with Kodable since the very beginning, laying by Jon and Grechen's side long into the late nights when the first versions of Kodable were built in a living room. Surprisingly, she seems to be immune to the stresses of starting a startup. Top minds are currently studying her brain waves to understand how this is possible. Results so far have been inconclusive.



Assistant to the Chief Morale Officer

Pierre is also a dog. He also does dog things. However, unlike Mo, Pierre is constantly stressed about everything. This has prevented the advancement of his career as a Morale Officer at Kodable. Jon has suggested he find another calling.
Pierre hasn't listened.

A note from the founders

We founded Kodable with a simple goal. We wanted to make it easier for people to teach their kids about computer science. In the years that followed, we've been overwhelmed with the response we've received from teachers, parents, and kids around the world. We never dreamed that something started at a kitchen table could be used by over 50% of elementary schools in the United States and over 200 countries around the world.

Jon started programming when he was 6, and knows firsthand the incredible effects it can have on people's lives. Nothing before in history has existed that can have such a transformational effect on a child's life - regardless of race, gender, or even economic background. Our mission today is simple - we want to bring that opportunity to every child in the world.

We're just getting started.

Grechen and Jon

It's been a journey...


October 20th, 2011

SurfScore, Inc is founded in Jon’s dorm room

June 2012

Grechen goes to a baby shower and comes up with the idea for Kodable

July 2012

The first lines of code for Kodable are written

November 2012

Jon quits his job with less than $1,000 in savings to work on Kodable full-time.

November 26th, 2012

The first version of Kodable is released on iPad.

November 27th, 2012

The first working version of Kodable is released on iPad.

July 17th, 2013

Kodable is accepted into the Imagine K12 Accelerator and moves to Silicon Valley

December 2013

The first Hour of Code takes place - over 50,000 students use Kodable in a week

July 2014

Kodable finishes Imagine K12 and gets its first investment

July 8th, 2015

Over 1 million students have used Kodable

July 29th, 2015

Kodable hires its first full-time teacher to build the Kodable Curriculum

December 2015

The second Hour of Code takes place - over 150,000 students use Kodable in a week

February 2016

The first version of the Kodable Curriculum is released
Kodable reaches 2 million students

April 2016

4th and 5th grade content are released. Kodable now teaches JavaScript

August 2016

1 in 3 US Elementary Schools have now used Kodable

December 2016

The third Hour of Code takes place - over 1 million students use Kodable in a week

January 2017

The Elementary Computer Science Standards are released

February 2017

50% of US Elementary Schools have now used Kodable

June 2017

Kodable announces a partnership with Wonder Workshop to bring structured instruction to robotics

August 2017

Over 8 million teachers, parents, and kids have used Kodable

December 2017

The fourth Hour of Code takes place - over 2 million students use Kodable

March 2018

Kodable runs the first annual Maze Maker Challenge. 5 winners are chosen from over 30,000 submissions

June 2018

Kodable releases the all new Kodable Home, seamlessly integrating at-school and at-home coding practice

September 2018

Over 15 million teachers, parents, and kids have used Kodable

November 2018

Kodable founders Jon and Grechen are selected for the Forbes 30 under 30

December 2018

Kodable releases an all-new Bug World. Now teaches Swift as well as JavaScript.

February 2019

Over 18 million teachers, parents, and kids have used Kodable

March 2019

Kodable releases KODE - the first Kid Optimized Developer Environment

August 2019

Over 20 million teachers, parents, and kids have used Kodable