- Students will be able to sequence events in a story.
- Students will be able to connect sequencing story events to sequence in programming.
- Students will be able to identify and describe character thoughts, actions, and feelings.
- Students will be able to recount events in the correct sequence.
- Students will be able to write commands in the correct sequence to run a program.
Common Core Alignment
CCSS.ELA-Literacy.W.2.3: Write narratives in which they recount a well-elaborated event or short sequence of events, include details to describe actions, thoughts, and feelings, use temporal words to signal event order and provide a sense of closure.
Direct Instruction (I do)
Introduce the Hour of Code and explain that today’s lesson will help us understand programming through a reading and writing activity:
“This is a special week! This week is the Hour of Code, where students all around the world are learning about computer science. We are going to start by thinking about things we already know and do, which will help us learn about programming so we can use technology to help ourselves and the world.
Today, we are going to learn how reading and writing are a lot like computer programming. When we read, we have to follow the order of events happening, or the sequence, for the storyline (plot) to make sense. We have to think about the setting and characters- what they are thinking, feeling, doing- and use strategies to help us understand the story (prediction, asking questions, etc.).
In computer programming, sequence is just as important. We have to instruct computers by giving them written directions in something called code. If we write code out of order, the program won’t make sense to the computer and it won’t be able to do anything- just like our stories won’t make sense if the events are out of order.
We’re going to start by reading a story about the fuzzFamily, who you will be helping through a maze later in today’s lesson! We are going listen to the story, while thinking about the events happening in the story and what our characters are thinking, feeling, and doing and how that plays into the plot of the story. You are going to get a chance to write a letter to a friend after, describing the characters in the story and the events they encounter.
After you write to a friend, you’ll show how much you learned about sequence in stories and programming by getting on your device (iPad, computer) to put the code in the correct order to solve a problem for blueFuzz!
We are going to listen to and follow directions as we work together to learn about sequencing events in reading, writing, and programming today.”
Introduction to New Material
“When we read and write, events happen in a certain order to tell a story. If we started reading a story in the middle, it probably wouldn’t make much sense since we would be missing parts of the story that happened in the beginning. If we don’t finish a story, we also don’t understand the full story without the ending.
We also need to think about the characters in our book. We need to understand what they are thinking, feeling, and doing because this has an impact on what is happening in the story.
We’re going to read ‘The Kodable World’ and think about our characters and the events that happen throughout the story. Think about the feelings, thoughts, actions, the setting, and important events that all work together to tell a story. You will need this information to describe the story to a friend later.
Read Aloud: Read “The Kodable World” to students, modeling strategies that readers use (tracking the words with your finger, reading from left to right, etc.) Show your thinking process as you recognize character actions, thoughts, and feelings. Model making inferences and connecting characters to the sequence of events. Use reading comprehension strategies out loud to help students understand your thought process as you read.
As you come across events in the story, record them in a place that students can see. Show how you keep track of the storyline through the events that are happening and use sight words to guide students through the storyline (first, next, then, last).
Students will map out character thoughts, feelings, and actions using the provided graphic organizer. Students will use the graphic organizer to explain to a partner (in detail) the sequence of events and the role the characters play in the story.
“We just read an exciting story that told us a lot about the fuzzFamily. In computer programming, our computers need to follow an order just like the events in our stories. When we tell a story, the sequence of events helps the story make sense.
In computer programming, people called programmers control what the computer does by giving the computer instructions that it will follow in order. People communicate with computers in a language computers understand, called code, to get them to do what we want. If we don’t write the code in the correct order, or follow the correct sequence, the instructions won’t make sense to the computer. The program won’t make sense to the computer if the instructions aren’t in order- just like our stories don’t make sense to us if they aren’t in order!”
“Think about the story we just listened to. On your graphic organizer, fill in the order of the events and think about how you would tell this story. Once your graphic organizer is complete, you will share with a partner.
Have students get in pairs to practice recounting the events in the story before writing their letters.
“Once you and your partner have shared with each other, you will get a letter template to write a letter to a friend or family member that isn’t in this class. Your letter will explain the fuzzFamily’s story to through the events you recall from The Kodable World.
Students will write a letter (from the perspective of a fuzz of their choice) to a friend or family member, recounting the events in The Kodable World story. Students will use the completed graphic organizer to complete their letter on the provided letter template.
Students will apply what they learned from the lesson to complete Smeeborg Sequence Sector lessons 1.1-1.5 in the app or at game.kodable.com. Note: If you are a registered user, you can track student progress on your teacher dashboard.
“Today we learned about programmers following an order, or sequence to give instructions to computers. We are going to use what we learned and what we already know about following a sequence in a story, to instruct blueFuzz through the maze with the correct code.”
Model the on-screen lesson tutorial for students. Go over classroom procedures for iPads/computers and technology use.
Students will complete Smeeborg Sequence Sector, "1,2,3, Roll" lessons 1.1-1.5.